[{"data":1,"prerenderedAt":208},["ShallowReactive",2],{"community-six-things-the-moor-gave-back-kgsy":3,"header-how-to":160},{"slug":4,"title":5,"summary":6,"category":7,"systemLabel":8,"coverImageUrl":9,"previewImageUrls":10,"tags":15,"creator":22,"itemCount":27,"adds":28,"likes":29,"featured":30,"updatedAt":31,"description":32,"publishedAt":31,"version":33,"items":34,"moreItems":101,"moreFromCreator":102,"related":159},"six-things-the-moor-gave-back-kgsy","Six Things the Moor Gave Back","Six cursed magic items, each with a power worth having, a catch worth fearing and a story attached.","item","D&D 5e","https://assets.mythweaver.co/images/1445120.jpg",[11,12,13,14],"https://assets.mythweaver.co/images/1445103.jpg","https://assets.mythweaver.co/images/1445083.jpg","https://assets.mythweaver.co/images/1445088.jpg","https://assets.mythweaver.co/images/1445091.jpg",[16,17,18,19,20,21],"magic-items","cursed","loot","horror","5e","hooks",{"handle":23,"displayName":24,"avatarUrl":25,"bio":26},"austin_zurfluh","Austin Zurfluh",null,"I make MythWeaver.",6,0,2,true,"2026-10-08T19:00:45Z","",1,[35,49,59,69,79,90],{"kind":36,"itemKey":37,"title":38,"detail":39,"group":40,"description":32,"documentType":7,"tags":41,"portraitUrl":11,"galleryUrls":42,"sections":43,"links":48,"statBlockItemKey":25},"lore","9bf529c3-d0ac-4ce2-8b56-78f9e5fe1a6d","Lambswool Cloak","Item","Items",[],[],[44],{"key":45,"title":32,"html":46,"dmOnly":47},"c646881c-dbea-5f81-a9c7-00422b31b86f","\u003Cp>\u003Cem>Wondrous item, uncommon (requires attunement)\u003C/em>\u003C/p>\u003Cp>A soft, heavy cloak of undyed grey wool. It never quite dries, and it never feels cold.\u003C/p>\u003Ch2>What it does\u003C/h2>\u003Cul>\u003Cli>\u003Cp>Beasts and fey treat you as harmless. They won&#39;t attack you unless you, or someone you are clearly with, attack them first.\u003C/p>\u003C/li>\u003Cli>\u003Cp>You have resistance to cold damage.\u003C/p>\u003C/li>\u003C/ul>\u003Ch2>The catch\u003C/h2>\u003Cp>You find it very hard to refuse a polite request. You have disadvantage on saving throws against being charmed by fey, and the first time each day someone asks you nicely for something small, you must give it to them.\u003C/p>\u003Ch2>Where it turns up\u003C/h2>\u003Cp>Shorn, a lock at a time, from the Bellwether&#39;s lambs. Each cloak takes a whole flock.\u003C/p>\u003Cp>\u003C/p>",false,[],{"kind":36,"itemKey":50,"title":51,"detail":39,"group":40,"description":32,"documentType":7,"tags":52,"portraitUrl":12,"galleryUrls":53,"sections":54,"links":58,"statBlockItemKey":25},"7798f04b-3ce3-4ba2-b6c6-cfb60cb7c00c","Lantern-Wick of Hester Vane",[],[],[55],{"key":56,"title":32,"html":57,"dmOnly":47},"cbbba521-868e-568f-a625-0cae520d5db5","\u003Cp>\u003Cem>Wondrous item, uncommon\u003C/em>\u003C/p>\u003Cp>A thumb-length stub of pale green grave-wax with a blackened wick, wrapped in a scrap of black ribbon.\u003C/p>\u003Ch2>What it does\u003C/h2>\u003Cp>As an action you can light the wick. It sheds bright green light in a 10-foot radius and dim light for a further 10 feet, and burns for a total of 1 hour (track it in minutes). Undead can&#39;t willingly enter the bright light; one that tries must succeed on a DC 14 Charisma saving throw or be pushed back to its edge.\u003C/p>\u003Ch2>The catch\u003C/h2>\u003Cp>The dead it holds back learn the name of whoever lit it. They will remember it.\u003C/p>\u003Ch2>Where it turns up\u003C/h2>\u003Cp>Hester Vane gives one to anyone who has sat up with her lantern until dawn. She has given out four in thirty-one years.\u003C/p>\u003Cp>\u003C/p>",[],{"kind":36,"itemKey":60,"title":61,"detail":39,"group":40,"description":32,"documentType":7,"tags":62,"portraitUrl":13,"galleryUrls":63,"sections":64,"links":68,"statBlockItemKey":25},"8b996691-d8b3-4f72-8c31-168f204ce251","Pip's Fiddle",[],[],[65],{"key":66,"title":32,"html":67,"dmOnly":47},"4bce1d38-96e9-5c4d-9909-fdd995d35a44","\u003Cp>\u003Cem>Wondrous item (instrument), uncommon (requires attunement)\u003C/em>\u003C/p>\u003Cp>A battered fiddle with a cracked neck mended in twine. It is always slightly damp, and it smells of the moor.\u003C/p>\u003Ch2>What it does\u003C/h2>\u003Cp>While you play it (an action, and concentration as if on a spell, up to 10 minutes), you and every friendly creature within 30 feet that can hear it have advantage on saving throws against being charmed. Any creature charmed by a bell or a song can repeat its saving throw the first time it hears the fiddle.\u003C/p>\u003Ch2>The catch\u003C/h2>\u003Cp>At midnight the fiddle plays one song on its own, quite badly. Any dead within a mile who hear it come to listen, and they expect applause.\u003C/p>\u003Ch2>Where it turns up\u003C/h2>\u003Cp>In the stable loft of The Last Lantern, the morning after Pip moves on.\u003C/p>\u003Cp>\u003C/p>",[],{"kind":36,"itemKey":70,"title":71,"detail":39,"group":40,"description":32,"documentType":7,"tags":72,"portraitUrl":14,"galleryUrls":73,"sections":74,"links":78,"statBlockItemKey":25},"304e789f-05f7-434c-8b23-64ddc90b4e9b","The Bellwether's Bell",[],[],[75],{"key":76,"title":32,"html":77,"dmOnly":47},"0695336d-39f8-5522-9a74-5960dcbafff4","\u003Cp>\u003Cem>Wondrous item, rare (requires attunement)\u003C/em>\u003C/p>\u003Cp>A rusted iron bell the size of a man&#39;s head, torn from the Bellwether&#39;s throat with a tuft of grey wool still knotted to its loop. It is cold enough to frost your breath.\u003C/p>\u003Ch2>What it does\u003C/h2>\u003Cul>\u003Cli>\u003Cp>While attuned, you always know the direction to the place you last slept.\u003C/p>\u003C/li>\u003Cli>\u003Cp>As an action, you can ring it. Up to three creatures of your choice within 60 feet that can hear it must succeed on a DC 15 Wisdom saving throw or use their next turn to move toward you by the safest route. Once rung this way, it can&#39;t be again until the next dawn.\u003C/p>\u003C/li>\u003C/ul>\u003Ch2>The catch\u003C/h2>\u003Cp>Sheep follow you. Any sheep that can see you will, calmly and without stopping, follow you for as long as it can. Goats are unaffected and find this hilarious.\u003C/p>\u003Ch2>Where it turns up\u003C/h2>\u003Cp>Around the Bellwether&#39;s neck. Silencing it is the surest way to win that fight, and the only way to take it home.\u003C/p>\u003Cp>\u003C/p>",[],{"kind":36,"itemKey":80,"title":81,"detail":39,"group":40,"description":32,"documentType":7,"tags":82,"portraitUrl":83,"galleryUrls":84,"sections":85,"links":89,"statBlockItemKey":25},"1eb605d3-c308-4b6f-a2d5-ba224b906305","The Thirteenth Plate",[],"https://assets.mythweaver.co/images/1445101.jpg",[],[86],{"key":87,"title":32,"html":88,"dmOnly":47},"98ab9172-4bc4-5ca0-87b1-43a980f69f42","\u003Cp>\u003Cem>Wondrous item, uncommon\u003C/em>\u003C/p>\u003Cp>A chipped pewter dinner plate, slightly too cold to the touch, with a thumbprint worn into the rim.\u003C/p>\u003Ch2>What it does\u003C/h2>\u003Cp>Set the plate at a table. The next creature to sit and eat from it can&#39;t knowingly tell a lie to anyone sitting at that table until the next dawn (DC 15 Charisma saving throw to resist; the creature knows if it succeeded).\u003C/p>\u003Ch2>The catch\u003C/h2>\u003Cp>Once a month, on a night of your DM&#39;s choosing, something sits down at the plate uninvited, and it is very hungry, and it is very polite.\u003C/p>\u003Ch2>Where it turns up\u003C/h2>\u003Cp>At the thirteenth place of the long table in The Last Lantern. Hester notices the moment it&#39;s gone.\u003C/p>\u003Cp>\u003C/p>",[],{"kind":36,"itemKey":91,"title":92,"detail":39,"group":40,"description":32,"documentType":7,"tags":93,"portraitUrl":94,"galleryUrls":95,"sections":96,"links":100,"statBlockItemKey":25},"3a9d6f85-2b07-4d35-9efa-46effa21558f","Wakeful Gorget",[],"https://assets.mythweaver.co/images/1445097.jpg",[],[97],{"key":98,"title":32,"html":99,"dmOnly":47},"f5c59292-2322-55d4-9317-14f12b298e29","\u003Cp>\u003Cem>Wondrous item (armor piece), rare (requires attunement)\u003C/em>\u003C/p>\u003Cp>A steel throat-guard polished to a mirror, engraved with an open eye on the inside where only the wearer&#39;s skin can see it.\u003C/p>\u003Ch2>What it does\u003C/h2>\u003Cul>\u003Cli>\u003Cp>You don&#39;t need to sleep. You gain the benefits of a long rest by spending 6 hours on watch, fully aware of your surroundings.\u003C/p>\u003C/li>\u003Cli>\u003Cp>You have advantage on Wisdom (Perception) checks made between dusk and dawn.\u003C/p>\u003C/li>\u003C/ul>\u003Ch2>The catch\u003C/h2>\u003Cp>Each time you finish a long rest this way, roll a d20. On a 1 you dream anyway, and someone you have wronged is waiting there. You gain no benefit from that rest.\u003C/p>\u003Ch2>Where it turns up\u003C/h2>\u003Cp>Around Sir Aldous Crane&#39;s neck. He will not part with it while Edric is still waiting.\u003C/p>\u003Cp>\u003C/p>",[],[],[103,120,131,141],{"slug":104,"title":105,"summary":106,"category":107,"systemLabel":8,"coverImageUrl":108,"previewImageUrls":109,"tags":111,"creator":117,"itemCount":118,"adds":33,"likes":33,"featured":30,"updatedAt":119},"the-bellwether-aakv","The Bellwether","A fey shepherd that rings a bell only the lost can hear, and the smiling flock that follows it. CR 9 boss plus minions.","monster","https://assets.mythweaver.co/images/1445107.jpg",[110],"https://assets.mythweaver.co/images/1445112.jpg",[112,113,19,114,115,116,20],"boss","fey","bestiary","moor","minions",{"handle":23,"displayName":24,"avatarUrl":25},3,"2026-10-08T18:54:51Z",{"slug":121,"title":122,"summary":123,"category":107,"systemLabel":8,"coverImageUrl":124,"previewImageUrls":125,"tags":126,"creator":129,"itemCount":29,"adds":28,"likes":28,"featured":47,"updatedAt":130},"the-lamplighter-9kh4","The Lamplighter","A drowned lamplighter whose green lantern leads travellers off the moor road and into the bog. CR 5 undead.","https://assets.mythweaver.co/images/1446654.png",[],[127,128,19,115,20],"undead","swamp",{"handle":23,"displayName":24,"avatarUrl":25},"2026-10-18T16:47:26Z",{"slug":132,"title":133,"summary":134,"category":107,"systemLabel":8,"coverImageUrl":135,"previewImageUrls":136,"tags":137,"creator":139,"itemCount":29,"adds":28,"likes":28,"featured":47,"updatedAt":140},"voidplate-7qaz","Voidplate","An empty suit of star-black armour, CR 8, that silences every sound around it.","https://assets.mythweaver.co/images/1446435.png",[],[20,112,138,19],"construct",{"handle":23,"displayName":24,"avatarUrl":25},"2026-10-17T16:38:24Z",{"slug":142,"title":143,"summary":144,"category":145,"systemLabel":25,"coverImageUrl":146,"previewImageUrls":147,"tags":152,"creator":156,"itemCount":157,"adds":28,"likes":33,"featured":30,"updatedAt":158},"the-last-lantern-k65v","The Last Lantern","A moorland inn where the lantern must burn until dawn, or the dead come in for supper.","place","https://assets.mythweaver.co/images/1445067.jpg",[148,149,150,151],"https://assets.mythweaver.co/images/1445072.jpg","https://assets.mythweaver.co/images/1445077.jpg","https://assets.mythweaver.co/images/1445082.jpg","https://assets.mythweaver.co/images/1445117.jpg",[153,19,127,154,155,115,21],"inn","npcs","mystery",{"handle":23,"displayName":24,"avatarUrl":25},5,"2026-10-08T18:53:42Z",[],[161,169,177,186,193,200],{"slug":162,"title":163,"description":164,"job":165,"category":166,"order":157,"featured":30,"image":167,"readTime":32,"updated":168},"set-up-a-campaign-and-invite-players","Set up a campaign and get your players into it","How to start a campaign in MythWeaver and get the rest of your table into it, step by step.","I run a game and I want my table in here with me.","campaign","/Images/how-to/campaign-invite.webp","2026-10-22",{"slug":170,"title":171,"description":172,"job":173,"category":166,"order":174,"featured":30,"image":175,"readTime":32,"updated":176},"build-a-character","Build a character step by step","How to build a new character in MythWeaver's character builder, from picking a game to a finished sheet.","I'm making a new character from scratch and I want the sheet to come out right without getting lost halfway.",8,"/Images/how-to/build-steps.webp","2026-10-21",{"slug":178,"title":179,"description":180,"job":181,"category":182,"order":183,"featured":30,"image":184,"readTime":32,"updated":185},"generate-an-image","Generate an image of your character","How to generate an image of your character in MythWeaver, what each go costs you, and the one control that actually changes the result.","I want an image of my character, and I want it to look like the one in my head.","art",10,"/Images/art/valdris-jorin.webp","2026-10-15",{"slug":187,"title":188,"description":189,"job":190,"category":166,"order":183,"featured":30,"image":191,"readTime":32,"updated":192},"import-a-character-sheet","Import a character sheet you already have","How to import a character sheet PDF into MythWeaver, step by step.","I already have this character on a PDF. I want it in MythWeaver without typing it all in again.","/Images/how-to/import-review.webp","2026-10-06",{"slug":194,"title":195,"description":196,"job":197,"category":198,"order":183,"featured":30,"image":199,"readTime":32,"updated":185},"recap-from-a-recording","Turn a recording you already have into a recap","Hand MythWeaver an audio file of your game and get the write-up back. What it asks you along the way, and why the roster question is the one worth answering.","I have the audio from last night's game. I want the write-up.","sessions","/Images/how-to/recap-ready.webp",{"slug":201,"title":202,"description":203,"job":204,"category":166,"order":205,"featured":30,"image":206,"readTime":32,"updated":207},"share-in-community","Share something you made in Community","How to put a lore entry, an NPC, a map or a whole world from your campaign in front of other DMs, and what happens once they add it.","I made something good for my table and I want other DMs to be able to use it.",20,"/brand/features/community.webp","2026-10-19",1792710200704]