[{"data":1,"prerenderedAt":264},["ShallowReactive",2],{"community-the-lamplighter-9kh4":3,"header-how-to":217},{"slug":4,"title":5,"summary":6,"category":7,"systemLabel":8,"coverImageUrl":9,"previewImageUrls":10,"tags":11,"creator":17,"itemCount":22,"adds":23,"likes":23,"featured":24,"updatedAt":25,"description":26,"publishedAt":25,"version":27,"items":28,"moreItems":154,"moreFromCreator":155,"related":216},"the-lamplighter-9kh4","The Lamplighter","A drowned lamplighter whose green lantern leads travellers off the moor road and into the bog. CR 5 undead.","monster","D&D 5e","https://assets.mythweaver.co/images/1446654.png",[],[12,13,14,15,16],"undead","swamp","horror","moor","5e",{"handle":18,"displayName":19,"avatarUrl":20,"bio":21},"austin_zurfluh","Austin Zurfluh",null,"I make MythWeaver.",2,0,false,"2026-10-18T16:47:26Z","",1,[29,43],{"kind":30,"itemKey":31,"title":5,"detail":32,"group":33,"description":26,"documentType":7,"tags":34,"portraitUrl":9,"galleryUrls":35,"sections":36,"links":41,"statBlockItemKey":42},"lore","fca7f2ad-e5d2-4720-8abe-9b0ce485bd9a","Monster","Monsters",[12,13],[],[37],{"key":38,"title":39,"html":40,"dmOnly":24},"20e8abab-83a1-5364-8cda-0e3907227170","At a glance","\u003Cp>\u003Cstrong>What it is:\u003C/strong> A drowned lamplighter who still walks the causeways of the moor at dusk, lighting green lanterns that lead travellers off the path and into the bog.\u003C/p>\u003Cp>\u003Cstrong>Where it&#39;s found:\u003C/strong> Sunken causeways, bog edges, and any marsh where the old lantern posts still stand.\u003C/p>\u003Cp>\u003Cstrong>What it wants:\u003C/strong> To bring every traveller home. It no longer knows where home is, so it leads them to the place it drowned.\u003C/p>\u003Cp>\u003Cstrong>Challenge:\u003C/strong> 5. A hard fight for four characters of 4th or 5th level.\u003C/p>\u003Ch2>Read aloud\u003C/h2>\u003Cp>Out on the moor a light is moving. It sways the way a lantern sways when someone carries it, slow and patient, and it stops when you stop. Closer, you see a figure in a long oilskin coat, bog water running from its sleeves, holding up a lantern that burns green. It lifts the lantern toward you, as if to say: this way. The ground under the light looks firm. It is very still, and very black.\u003C/p>\u003Ch2>How to run it\u003C/h2>\u003Cp>The Lamplighter never attacks first. It lights the way and waits. Anyone who follows its lantern walks into the bog, so let the party feel the pull before the fight starts: a Wisdom save at the edge of the light, and the path ahead looks safe.\u003C/p>\u003Cp>Once blood is drawn, it fights from the water&#39;s edge. It snuffs its lantern to vanish, then relights it somewhere new. Keep moving the light, and keep the party guessing where it will be next.\u003C/p>\u003Ch2>How to beat it\u003C/h2>\u003Cp>\u003Cstrong>Take the lantern.\u003C/strong> The lantern is the Lamplighter&#39;s heart. It has AC 15 and 20 hit points. Smash it, or douse it in running water, and the Lamplighter can&#39;t use Beckoning Light again.\u003C/p>\u003Cp>\u003Cstrong>Light it home.\u003C/strong> Its grave marker still stands at the end of the old causeway. Carry a lit torch there and it follows, and once it reaches the marker it lays down its lantern and rests for good.\u003C/p>\u003Cp>\u003Cstrong>Stay off the wet ground.\u003C/strong> It can&#39;t leave the bog. Firm ground and running water are safe.\u003C/p>\u003Cp>\u003C/p>",[],"6fe639a0-42b7-4c3c-9933-ff7bb8add6d4",{"kind":44,"itemKey":42,"title":5,"detail":45,"group":46,"challenge":47,"creatureKind":7,"schemaKey":48,"portraitUrl":20,"resolvedSnapshot":49,"sheet":112,"hpMax":94,"loreItemKey":31},"stat_block","CR 5","Stat blocks","5","dnd.5e.1",{"attacks":50,"derived":64,"overridden":109,"resolvedRelease":110},[51,59],{"key":52,"kind":53,"bonus":54,"label":55,"damage":56,"derived":57,"damageType":58},"lantern-hook","melee",5,"Lantern Hook","1d8+3",true,"bludgeoning",{"key":60,"kind":53,"bonus":54,"label":61,"damage":62,"derived":57,"damageType":63},"drowning-grasp","Drowning Grasp","2d6+3","cold",[65,68,72,75,78,81,84,87,91,95,98,102,105],{"key":66,"label":67,"value":22},"ability_mod.str","STR modifier",{"key":69,"label":70,"value":71},"ability_mod.dex","DEX modifier",3,{"key":73,"label":74,"value":71},"ability_mod.con","CON modifier",{"key":76,"label":77,"value":23},"ability_mod.int","INT modifier",{"key":79,"label":80,"value":22},"ability_mod.wis","WIS modifier",{"key":82,"label":83,"value":27},"ability_mod.cha","CHA modifier",{"key":85,"label":86,"value":71},"prof_bonus","Proficiency bonus",{"key":88,"label":89,"value":90},"ac","Armor Class",14,{"key":92,"label":93,"value":94},"hp","Hit Points",82,{"key":96,"label":97,"value":54},"save.wis","WIS save",{"key":99,"label":100,"value":101},"skill.stealth","Stealth",9,{"key":103,"label":104,"value":54},"skill.perception","Perception",{"key":106,"label":107,"value":108},"passive.perception","Passive Perception",15,[88],{"id":111,"schemaKey":48,"requestedId":111},"d2feceeb-b290-4fb2-a278-5d0985ba15af",{"abilities":113,"ac":117,"actions":119,"damageDefenses":125,"hp":127,"languages":129,"saves":130,"senses":133,"skills":134,"speeds":139,"traits":141},{"cha":114,"con":115,"dex":115,"int":116,"str":90,"wis":90},13,16,10,{"note":118,"value":90},"oilskin coat",[120,123],{"text":121,"label":122},"The Lamplighter makes two Lantern Hook attacks or one Lantern Hook attack and one Drowning Grasp attack.","Multiattack",{"text":124,"label":61},"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6+3) cold damage, and the target is grappled (escape DC 14). Until the grapple ends, the target is restrained, is pulled under the bog water, and can't breathe, and the Lamplighter can't use Drowning Grasp on another target.",{"cold":126,"poison":126,"necrotic":126},"resistant",{"average":94,"formula":128},"11d8+33","Common",[131],{"ability":132},"wis","darkvision 60 ft.",[135,137],{"id":136,"expertise":57},"stealth",{"id":138},"perception",{"swim":140,"walk":140},30,[142,145,148,151],{"text":143,"label":144},"Any creature that starts its turn within 30 feet of the Lamplighter's lit lantern and can see it must succeed on a DC 14 Wisdom saving throw or be charmed until the start of its next turn. While charmed this way, the creature is drawn toward the lantern and treats the bog around it as firm ground. A creature that succeeds on the save is immune to this effect for 24 hours.","Beckoning Light",{"text":146,"label":147},"As a bonus action, the Lamplighter can snuff its lantern, turning invisible until the start of its next turn, or relight it, ending the invisibility. Relighting the lantern does not require the Lamplighter to be visible.","Snuff and Relight",{"text":149,"label":150},"The lantern is the Lamplighter's heart. It has AC 15 and 20 hit points. If the lantern is destroyed or doused in running water, the Lamplighter can't use Beckoning Light or Snuff and Relight, and it takes 10 (3d6) radiant damage at the start of each of its turns.","Lantern Heart",{"text":152,"label":153},"The Lamplighter can't leave the bog. It has disadvantage on attack rolls and ability checks while on firm ground or in running water.","Bogbound",[],[156,170,180,199],{"slug":157,"title":158,"summary":159,"category":7,"systemLabel":8,"coverImageUrl":160,"previewImageUrls":161,"tags":163,"creator":168,"itemCount":71,"adds":27,"likes":27,"featured":57,"updatedAt":169},"the-bellwether-aakv","The Bellwether","A fey shepherd that rings a bell only the lost can hear, and the smiling flock that follows it. CR 9 boss plus minions.","https://assets.mythweaver.co/images/1445107.jpg",[162],"https://assets.mythweaver.co/images/1445112.jpg",[164,165,14,166,15,167,16],"boss","fey","bestiary","minions",{"handle":18,"displayName":19,"avatarUrl":20},"2026-10-08T18:54:51Z",{"slug":171,"title":172,"summary":173,"category":7,"systemLabel":8,"coverImageUrl":174,"previewImageUrls":175,"tags":176,"creator":178,"itemCount":22,"adds":23,"likes":23,"featured":24,"updatedAt":179},"voidplate-7qaz","Voidplate","An empty suit of star-black armour, CR 8, that silences every sound around it.","https://assets.mythweaver.co/images/1446435.png",[],[16,164,177,14],"construct",{"handle":18,"displayName":19,"avatarUrl":20},"2026-10-17T16:38:24Z",{"slug":181,"title":182,"summary":183,"category":184,"systemLabel":8,"coverImageUrl":185,"previewImageUrls":186,"tags":191,"creator":196,"itemCount":197,"adds":23,"likes":22,"featured":57,"updatedAt":198},"six-things-the-moor-gave-back-kgsy","Six Things the Moor Gave Back","Six cursed magic items, each with a power worth having, a catch worth fearing and a story attached.","item","https://assets.mythweaver.co/images/1445120.jpg",[187,188,189,190],"https://assets.mythweaver.co/images/1445103.jpg","https://assets.mythweaver.co/images/1445083.jpg","https://assets.mythweaver.co/images/1445088.jpg","https://assets.mythweaver.co/images/1445091.jpg",[192,193,194,14,16,195],"magic-items","cursed","loot","hooks",{"handle":18,"displayName":19,"avatarUrl":20},6,"2026-10-08T19:00:45Z",{"slug":200,"title":201,"summary":202,"category":203,"systemLabel":20,"coverImageUrl":204,"previewImageUrls":205,"tags":210,"creator":214,"itemCount":54,"adds":23,"likes":27,"featured":57,"updatedAt":215},"the-last-lantern-k65v","The Last Lantern","A moorland inn where the lantern must burn until dawn, or the dead come in for supper.","place","https://assets.mythweaver.co/images/1445067.jpg",[206,207,208,209],"https://assets.mythweaver.co/images/1445072.jpg","https://assets.mythweaver.co/images/1445077.jpg","https://assets.mythweaver.co/images/1445082.jpg","https://assets.mythweaver.co/images/1445117.jpg",[211,14,12,212,213,15,195],"inn","npcs","mystery",{"handle":18,"displayName":19,"avatarUrl":20},"2026-10-08T18:53:42Z",[],[218,226,234,242,249,256],{"slug":219,"title":220,"description":221,"job":222,"category":223,"order":54,"featured":57,"image":224,"readTime":26,"updated":225},"set-up-a-campaign-and-invite-players","Set up a campaign and get your players into it","How to start a campaign in MythWeaver and get the rest of your table into it, step by step.","I run a game and I want my table in here with me.","campaign","/Images/how-to/campaign-invite.webp","2026-10-22",{"slug":227,"title":228,"description":229,"job":230,"category":223,"order":231,"featured":57,"image":232,"readTime":26,"updated":233},"build-a-character","Build a character step by step","How to build a new character in MythWeaver's character builder, from picking a game to a finished sheet.","I'm making a new character from scratch and I want the sheet to come out right without getting lost halfway.",8,"/Images/how-to/build-steps.webp","2026-10-21",{"slug":235,"title":236,"description":237,"job":238,"category":239,"order":116,"featured":57,"image":240,"readTime":26,"updated":241},"generate-an-image","Generate an image of your character","How to generate an image of your character in MythWeaver, what each go costs you, and the one control that actually changes the result.","I want an image of my character, and I want it to look like the one in my head.","art","/Images/art/valdris-jorin.webp","2026-10-15",{"slug":243,"title":244,"description":245,"job":246,"category":223,"order":116,"featured":57,"image":247,"readTime":26,"updated":248},"import-a-character-sheet","Import a character sheet you already have","How to import a character sheet PDF into MythWeaver, step by step.","I already have this character on a PDF. I want it in MythWeaver without typing it all in again.","/Images/how-to/import-review.webp","2026-10-06",{"slug":250,"title":251,"description":252,"job":253,"category":254,"order":116,"featured":57,"image":255,"readTime":26,"updated":241},"recap-from-a-recording","Turn a recording you already have into a recap","Hand MythWeaver an audio file of your game and get the write-up back. What it asks you along the way, and why the roster question is the one worth answering.","I have the audio from last night's game. I want the write-up.","sessions","/Images/how-to/recap-ready.webp",{"slug":257,"title":258,"description":259,"job":260,"category":223,"order":261,"featured":57,"image":262,"readTime":26,"updated":263},"share-in-community","Share something you made in Community","How to put a lore entry, an NPC, a map or a whole world from your campaign in front of other DMs, and what happens once they add it.","I made something good for my table and I want other DMs to be able to use it.",20,"/brand/features/community.webp","2026-10-19",1792710200713]