AI assistant

An assistant that knows your campaign.

Weavy reads your world before it answers. It writes new people and places into your campaign, files your notes, renames and tidies what you have, makes the art, and preps your next session from your last one.

Build your world.

Create

“Create the three smugglers who crew for Captain Maren Vosk, and link them to her.”

Three new entries, each with a job on the boat and a secret, linked to Maren.

Your notes

“Here are my notes from last night. Make entries for anyone new and update Old Pell.”

New people get their own entries, and Old Pell's picks up what changed.

Clean up

“Rename Old Pell to Pell Harrow everywhere. Show me what will change first.”

It lists every place he's named, then changes them all at once.

Stat it up.

Stat blocks

“Make me a smuggler who owes the harbormaster money. Give her a stat block, and paint her portrait for her page.”

She goes into your world with her own page, a portrait painted for it and a full stat block: scores, armor class, hit points and attacks, ready for a fight.

Use what it knows.

Prep

“Plan our next session from where we left off.”

An opening scene already in motion, the threads still loose, a moment for each player.

Pictures

“Paint Captain Maren Vosk waiting on the quay at night, from what her entry says.”

It reads her entry first, so the picture matches what you wrote.

Ask anything

“Who has a grudge against the party?”

It answers from your own sessions: who, why, and what set them off.

Tidy

“Is anything in my lore duplicated or contradicting itself?”

It flags what doesn't add up before your players find it.

See you at the table.

Roll the dice. We'll remember the rest.

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MythWeaver

The AI assistant for tabletop games.

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