The AI assistant for tabletop games

You run the game. We take notes.

Session 4 of a demo campaign: recorded, written up, emailed to every player, and every NPC and loose end updated.

Record your session, or bring your notes. We write the recap, send it to your players, and keep every NPC and loose end up to date. Then ask Weavy anything about your game. You approve everything.

Free forever, no card. Bring a folder of notes or start from nothing.

  1. At the table

    Hit record. Then just play.

    Record on your phone or your laptop. It keeps going as long as you play, and the moment you stop, it's saved to your campaign.

  2. After the session

    The recap writes itself.

    From the recording, a file, or a few lines of notes: scenes, who did what, and every name the party dropped, written up and filed. You approve it, then it goes to your players and your Discord.

  3. Your world

    A wiki nobody had to type.

    Everyone the party meets gets an entry, with the sessions they turned up in and when they were last seen.

  4. Ask Weavy

    Ask Weavy anything about your game.

    Who has a grudge, what the party owes, what they promised and forgot. Weavy answers from your own sessions, not the internet.

Also in every campaign: character sheets for seven systems, a combat tracker, maps with pins your players can see, monsters and homebrew, threads, handouts, shops, party loot, art and printable minis.

Kickstarter Funded 2023

The community funded it. We built it. Still going.

In 2023, 606 people put real money behind an idea. We shipped it, kept shipping, and three years later this page is full of the receipts.

Kickstarter29 November 2023

$91,131

pledged of $3,000 goal

The white mark is the goal.

3,038%
of goal
606
backers
36
days

No investors, no growth team, no office. Community funded in 2023, day jobs since, and every photo here is really us.

Free actually means free here.

Most tables use MythWeaver without ever paying us, and that's fine by us. We're part of this hobby, not a company mining it.

Not a trial

There's no clock running. Weavy, your campaigns and a session recap every month, for as long as you play.

No card

We don't ask for one, so we can't charge you by accident.

Not a preview

Everything you make is the real thing, and it's yours to export.

Beta

Record the session on your phone.

The same campaigns, characters and Weavy as on the web, on the account you already have. Plus two things a browser can't do.

  • It keeps recording in your pocket. A long session survives the screen locking, a phone call and swapping to Bluetooth.

  • It tells you when the recap's ready. Put the phone away. It'll let you know.

It's an early build and we're still fixing things in it.

The Android beta is open in the United States for now.

How tables use it

What DMs ask Weavy for.

Prep

“Plan our next session from where we left off.”

A plan built on what happened: an opening scene already in motion, the threads still loose, a moment for each player.

Stat blocks

“Make me a smuggler who owes the harbormaster money. Give her a stat block, and paint her portrait for her page.”

She goes into your world with her own page, a portrait painted for it and a full stat block: scores, armor class, hit points and attacks.

Everything else people ask it
24,676Game mastersRegistered since launch
122,283NPCs, places and questsWritten in MythWeaver
933,870Images generatedEvery one paying artist royalties
7Game systemsEach with its own rules engine

Questions we get asked.

What can Weavy actually do?

Read what you give it (notes, docs, recordings, or just what you type), file your world into lore entries, write NPCs, shops, locations and session plans into your campaign, and update its own work when you correct it. It never rewrites something you wrote yourself, and nothing it writes reaches your players until you send it.

What's the catch with the free tier?

There isn't one, but here's the honest shape of it. One session a month is enough for a monthly group and not enough for a weekly one. We're betting that if you play every week you'll want more, and that you'll be happier paying for it once you've seen what comes back. If you play monthly, genuinely, enjoy it. It's already paid for.

My group plays every week. Is one session a month any use?

For a week, yes. After that you'll want Basic, which covers four sessions a month. We'd rather say that now than let you find out in week two.

Do my players need to pay?

No, never, on any plan. There's no per-seat pricing. The free plan covers a party of five across three campaigns; paid plans lift both.

What can you actually do with the recording?

Transcribe it, match each voice to a player, and read the session: scenes, who did what, every person and place that got named, what was found or bought or handed over, and the order it all happened in. You get all of that as a draft to approve before anything reaches a player.

What if the audio is bad?

It usually is. A phone in the middle of a table, four hours, someone's dog. That's the case we've spent two years on. Very quiet recordings and heavy crosstalk will cost you accuracy on who said what, which you can fix by hand.

Does it work while we're playing?

It works on a finished session. Record while you play, upload when you're done, and the write-up comes back as a draft for you to approve.

How long a session can it handle?

Files up to 500 MB, roughly eight hours of ordinary mp3. A marathon can run past what the analysis reads in one pass, so if you regularly play longer than five hours, split the recording at your break.

How do my players get the recap?

By email and the in-app bell, and in your Discord if you've connected it. Players on the phone apps get a push notification too; in a browser there's no push.

Does it work in languages other than English?

Not yet. Transcription is English only today. Everything else works regardless of what your table plays, but the session write-up will not.

Can I edit what it writes?

All of it. Every recap, every note, every lore entry. Nothing it writes is locked, and it never edits prose you wrote yourself.

Which game systems do you support?

Seven with real rules engines underneath: D&D 5e, D&D 2024, D&D 3.5, Pathfinder 1e, Pathfinder 2e, Starfinder 2e and Daggerheart. Anything else runs fine as a campaign, you just don't get resolved character sheets.

Who's behind this?

A couple of nerds who run games in Spokane. 606 people funded us on Kickstarter in 2023, pledging $91,131 against a $3,000 goal, and the people paying for it since have funded everything after that. No venture money.

See you at the table.

Roll the dice. We'll remember the rest.

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MythWeaver

The AI assistant for tabletop games.

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